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The wagering system host 10 is the core processing element in the wagering game system, handling wagering gaming and bettor accounting functions. The wagering system host handles the processing functions associated with bettors' wagering accounts.

Such functions may include game accounting, wager accounting, odds determination, winning wager determination, payout determination, system security, access permission and performance statistics accounting. The wagering system host 10 may be a single server, device, or a combination of devices that collectively perform the functions described. The wagering system host's processing ability can be scaled in order to meet bettor demand with respect to the described functions.

In addition, the wagering system host's processing ability can be scaled in order to meet bettor demand with respect to a particular game or demand with respect to new games. The account database 30 is a database and storage element for the wagering game system. The account database 30 stores information regarding individual bettor accounts. The information stored includes financial transaction history, wager history, payout history, financial withholding information, financial reporting information and current wagers.

The performance statistics database 40 is a database and storage element for the wagering game system. The performance statistics database 40 stores information regarding the statistical performance of sport or event participants that are related to current and past games.

The information stored would include all statistics that are pertinent to current and past games that are involved in the processing of ranking participants in order to determine wagers eligible for payout. Historical performance statistics covering periods of time before offering particular wagering games may be stored in order to provide additional information so bettors can make more informed decisions, enhancing the ability of bettors to employ knowledge and skill.

In operation, a bettor can interact with the wagering system by interfacing either directly or indirectly with the wagering system host Having several independent interface methods and conduits allows bettors more convenience and availability, greater control of the gaming experience and greater enjoyment. The bettor can interface indirectly with the system through personal interaction with a casino sportsbook operator The casino sportsbook operator may in turn interface directly with the wagering game system by way of one of the direct methods, usually through an internet-accessible computer In such case, the casino sportsbook operator will perform the wagering processing function as an intermediary between the bettor and the system The bettor may also interface indirectly through interaction with a wagering system operator The wagering system operator is a casino sportsbook operator that interfaces with customers that communicate with the wagering game system via a voice network device such as a wireless phone, VoIP phone or landline telephone.

This approach is a hybrid approach since the bettor uses electronic communications devices to verbally communicate with a live operator in order to interface with the wagering game system, with the wagering system operator interfacing with the wagering game system by a direct method, usually via an internet-accessible computer The wagering system operator will interface with the wagering game system as an intermediary between the bettor and the system.

In the preferred embodiment, system is adapted to allow bettors to wager on human sporting events. Examples of such human sporting events and wagers that may be established for such events are set forth below in Section III. Wagers according to the present invention may typically fall into two broad categories. For a particular wagering game, a bettor can make the various wagers with regard to participants' e. Various examples of the types of statistics and games that may be implemented through system are set forth in Section III below.

Based upon the participants' performance, the participants may be ranked by system relative to other participants. Some examples of rankings are shown below:. This assumes that there are sufficient participants in the betting field that there is no possibility of a participant filling more than one payout position. For example, in a two participant field, the first place finisher is also the next to last place finisher. Not all of the shown wagers may be allowed, or more wagers may be allowed, based on field size and bettor interest.

Note that the position wagers shown here are not the only wagers of this type possible. For example, position wagers for fifth place, six place, and the like, are possible, depending on field size and bettor interest. For a particular wagering game, a bettor can make the following wagers with regard to two or more participants' performance statistics with respect to the rest of the betting field for that game:.

For example, wagers on first place through fifth place, etc. Also, wagers predicting the finish positions of players in reverse order or wagers that payout based on the selected players all finishing in the selected range, or in any order, are possible. In general, to be eligible for payout, the bettor's wager must be correct. As opposed to contest games, the bettor does not have to prevail over other bettors; the bettor only has to be correct.

In some cases, similar to pari-mutuel wagering systems used in horse racing, a bettor's wager may be eligible for payout if the bettor's wager is partially correct. For example, a wager for Player A to show would be eligible for payout if the player finishes in first, second or third. The wager is not eligible for payout if the player finishes in a position less than third. Example Wagers Eligible for Payout: Type of Wager Wager Eligible for Payout if Win Selected player finishes first Place Selected player finishes first or second Show Selected player finishes first, second or third Clear Selected player finishes first, second, third or fourth Lag Selected player finishes next to last or last End Selected player finishes last Exacta Selected players finish first and second in order Trifecta Selected players finish first, second and third in order Perfecta Selected players finish first, second, third and fourth in order Closing Selected players finish last and next to last in order.

The types of wagers eligibility for payout can be expanded or reduced, depending on the field size and bettor interest. Host 10 may further include some additional capabilities that are described below. The capabilities described herein are not to be assumed to be inclusive of the full capabilities or sole capabilities of the host In the preferred embodiment, the host 10 may have the capability to uniquely identify each game and uniquely identify every betting pool corresponding to each game.

The host 10 will automatically register the total amount wagered in each betting pool, register the total amount wagered on each entry in a game for each finish position e. The host 10 may further have the ability to segregate a portion of the amounts wagered in the various betting pools as the house pool and calculate approximate odds and payouts based on the betting pools after taking the deduction of the house pool funds into account.

The mathematical and statistical algorithms that are used to perform these calculations are well known in the art of pari-mutuel wagering. The host 10 may further have the ability to generate sufficient records of individual wagers to properly handle the various means of placing wagers as well as properly handle the various means of paying winning wagers and refunds, if necessary.

The host 10 may periodically update or recalculate the total amounts in each pool, the amounts wagered on each entrant or combination and the resulting payouts as wagering progresses. The host 10 may further have the ability to export those calculations to various devices for the purpose of displaying the winning odds on each entrant or combination during the progress of wagering.

The host 10 may also be adapted to terminate acceptance of additional wagers at the start of the first event that is involved in the outcome of a particular game. Although not inclusive, the host 10 may calculate payouts based upon various calculation methodologies specific to a particular finish position.

For purposes of illustration, calculation methodologies for win, place and show are described. Payout odds are determined by the amounts in the betting pools after taking the house pool deduction into account. As previously described, the host 10 may periodically update or recalculate payouts as wagering progresses and may be adapted to export those payouts to various devices for display purposes.

In one embodiment, host 10 calculates the following payouts for the following wagers, which are described above in section F:. The payoff amount per dollar wagered which will include the gross dollars wagered on the winner for each gross dollar wagered on the winner is determined by dividing the win betting pool by the sum wagered on the winner. The payoff amount per dollar wagered on the winning entrant, which will include the gross dollar wagered upon the winning entrant to place, will be determined by:.

The payoff amount per dollar wagered on the placing i. The payoff amount per dollar wagered on the winning entrant, which will include the gross dollar wagered upon the winning entrant to show, will be determined by:. The payoff amount per dollar wagered on the second place entrant, which will include the gross dollar wagered upon the second place entrant to show, will be determined by:.

The payoff amount per dollar wagered, which will include the gross dollar wagered upon the third place entrant to show, will be determined by:. Other mechanics and calculations of pari-mutuel wagering are well known to those skilled in the art and need not be discussed in further detail.

Bettors may interact with system in order to perform the following tasks:. Depending upon the input element chosen by the bettor, some tasks may be performed in different manners. For example, when the bettor communicates directly with a sportsbook operator, the gaming process, from the bettor's viewpoint, will be predominantly manual, with the bettor communicating directly with a human operator. When the bettor uses an electronic input element, IP compliant signals, human voice or DTMF signals will be the predominant means of performing these tasks.

Internet protocol technology, m-commerce systems, e-commerce systems, voice response systems, voice recognition systems and voice portal systems are well known in the art and need not be described in detail here. These technologies and systems are used by the input, linking and processing elements previously described and additionally shown in FIG.

For illustrative purposes, selected tasks that may be performed by a bettor in the various interface methods are listed below. These lists are non-exhaustive and should not be considered to imply that all of the tasks illustrated are needed to implement the new wagering game or that the items shown are the only items that may be used to implement the illustrated tasks.

If the bettor wishes to place wagers on a cash basis in person in a casino sportsbook, no account needs to be established. The bettor can place cash wagers on the games offered by the casino following the procedures established by the casino sportsbook. Interacting with the game system via telephone may be accomplished by the bettor interfacing with a menu-based, interactive voice response system IVR with the option of speaking to a live operator.

The bettor may also receive statistics by selecting a statistics menu block The statistics menu will allow the bettor to obtain statistics related to various sports or sporting events by selecting a specific sport or event e. Once a bettor has selected the event, the bettor can also obtain statistics relating to individual players and teams by selecting a player e.

As shown in FIG. Furthermore, all of the foregoing interactions can be performed through a live operator if the bettor selects the live operator menu e. Interacting with the game system via the internet may be accomplished by the bettor interfacing with the game system or casino website. The websites will have the appropriate links to allow the bettor to appropriately interface with the game system.

This section provides some examples of specific pari-mutuel wagering applications that can be performed by the present pari-mutuel wagering system and method. For purposes of illustration, an embodiment of a wagering game according to the present invention will be described with respect to the National Football League NFL.

Wagers may be placed on where an individual player's statistics will rank compared to the statistics of other players of the same position e. The positions of highest interest are likely those offensive positions used as a basis for fantasy football games. These positions may include quarterback, running back, wide receiver, tight end and kicker. Each position may be the basis of a game, with time, player grouping, team and statistical methodology variants.

Certain defensive player positions as well as team offensive and defensive statistics can also be the basis of a game. In this game, the bettor may place wagers on where a particular quarterback's statistics will rank e. Suitable time periods may include:.

Providing many choices of time-based games enhances bettor enjoyment because the bettor can participate during the pre-season, regular season and post-season to any extent desired. Providing many choices for time-based games also permits a more varied application of bettor knowledge and skill because the skilled bettor can use his or her knowledge of the strength of the NFL schedule, bye weeks, player injury, team standings, and the like, to adjust his or her betting strategy among the various games.

The field for each game could contain all quarterbacks, regardless of standing with respect to being on an active NFL roster or being a free agent. All games may have a time-based component, whether the component is a single event, game, season, or the like. In this game, the bettor can place wagers on where a particular grouping of quarterbacks' statistics will rank e.

The player grouping-based game can be combined with the various time-based variants to create more games. Assume, for example, that in the National Football League, there are 32 teams. Sixteen groups of two players could become the field for the game. Other pairing combinations could be used to create additional games. There are variants with respect to determining the top performers.

One variant ranks the groups by using the best performance statistics from the various groups' quarterbacks. Another variant combines the performance statistics of all the quarterbacks in a group before ranking the groups. In this game, the bettor can place wagers on where the combined quarterback statistics for an entire team will rank e.

The team-based game can be combined with the various time-based variants to create more games. This variant is different from the player grouping-based game because quarterback statistics contributed by all players is included. In other words, quarterback statistics accrued by non-quarterbacks is included in the ranking determination.

This variant will have more utility when played with respect to rushing statistics and receiving statistics. It is more common to have quarterbacks and receivers run the ball and more common to have running backs catch the ball than it is to have running backs and receivers throw the ball.

Statistical performance measures may be used to rank quarterbacks and groups to determine place of finish. Different performance criteria and weightings may be used to create different games, enhancing player utility, enjoyment and ability to apply knowledge and skill.

As described, each game has a statistical performance scoring methodology in order to be able to rank performances. For the quarterback games, a quarterback's statistical measures such as passing yards, pass completions, completion percentage, interceptions and touchdown passes can be used in various weightings to determine a score that can be ranked against others. In some games, other measures such as rushing yards and rushing touchdowns can be included.

For games involving the other positions, statistical measures applicable to those positions will be used. Rushing yards and touchdowns for running backs, receiving yards and touchdowns for wide receivers and tight ends, field goals and extra points for kickers, and the like, are measures that are typically associated with those positions and may be included as part of the scoring formulae for those positions. A sample quarterback performance is calculated under both given scoring criteria.

Quarterback John Doe's performance for a game is as follows:. Pass attempts 30 Pass completions 18 Passing yards Passing touchdowns 2 Pass interceptions 1 Rushing yards 15 Rushing touchdowns 1. Under the scoring formula shown in Example 1, John Doe's score would be 0. Under the scoring formula shown in Example 2, John Doe's score would be 0.

This shows that depending on scoring methodology, there can be a wide variance of results based on the same performance. In these examples, one formula emphasizes throwing performance while the other recognizes the full contribution of the quarterback. The bettor can apply his or her skill and knowledge to place wagers on quarterbacks that reflect these differences, depending on the particular game the bettor is playing.

The time interval of interest is one week's slate of games. The games are:. Just with the limited number of variants mentioned, 16 different quarterback games may be simultaneously offered each week during the NFL regular season. This number may be higher if more combinations of quarterbacks and more scoring methodologies are offered.

By considering the other time-based and player position variants that are possible, the bettor who has a wagering interest in this sport will have an extremely large selection of games from which to choose during the entire NFL season, not just at the beginning. This gives the bettor a consistent, wide range of choices, providing the bettor greater utility, enjoyment and potential to apply his or her knowledge and skill.

Furthermore, unlike horse and dog pari-mutuel wagering, the present system does not rely on a single statistic i. The only element considered in horse and dog pari-mutuel wagering is time i. With the present invention, a plurality of different statistics may be employed to determine rank. For example, a quarterback may pass for yards and throw for 4 touchdowns, but that does not necessary correlate to whether the quarterback will win his or her game.

The same is true for baseball players who hit multiple home runs in a game. This provides bettors and system operators a much wider variety of options and considerations when placing and crafting different types of wagers.

Moreover, with horse and dog pari-mutuel type wagering, all contestants i. In the present system and method, the contestants i. These leagues have calendar schedules that differ from the NFL's schedule, resulting in wagering games based on this sport to be possible approximately 10 months a year. College football is also a candidate for games, with games based on Division I, II and III teams and players, conferences, bowl games and championship playoffs.

The same type of variants will apply as in the NFL-based games, with changes, as necessary, due to differing regular season schedules, pre-seasons, post-seasons, playoffs, bowl games and league structures. Several baseball leagues exist worldwide that may be of interest to bettors. Games can be created based on professional baseball leagues in the United States major league and minor league , Japan, Korea and Mexico as well as college baseball in the United States.

Wagers can be placed on where an individual player's statistics will rank compared to the statistics of other players of the same position e. The positions of highest interest are likely those positions used as a basis for fantasy baseball games. These positions typically fall into two types, pitcher and position player.

Each type may be the basis of a game, with time, player grouping, team and statistical methodology variants. For the pitcher position games, a pitcher's statistical measures such as wins, losses, saves, innings pitched, strikeouts, walks, hits, earned runs, earned run average, and errors can be used in various weightings to determine a score that can be ranked against others. For the position player games, a player's statistical measures such as hits, home runs, stolen bases, walks, batting average, runs batted in, runs scored and errors can be used in various weightings to determine a score that can be ranked against others.

Several basketball leagues exist worldwide that can be of interest to bettors. Games can be created based on men's professional basketball leagues in the United States and Europe, women's professional basketball in the United States, plus men's and women's college basketball in the United States. Wagers can be placed on where an individual player's statistics will rank compared to the statistics of other players 1 st , 2 nd , 3 rd , etc. Although there are generally three positions in basketball i.

Therefore, all positions may be grouped together, with no separate games based on separate positions. The games may have, like the other games, time, player grouping, team and statistical methodology variants. For the basketball-based games, a player's statistical measures such as minutes played, shooting percentage, free throw percentage, rebounds, assists, personal fouls and points can be used in various weightings to determine a score that can be ranked against others.

Several hockey leagues exist worldwide that can be of interest to bettors. Games can be created based on professional hockey leagues in Canada and the United States NHL and minor league , and Europe as well as college hockey in the United States. Wagers can be placed on where an individual player's statistics will rank compared to the statistics of other players of the same type position e. The positions of highest interest are likely those positions used as a basis for fantasy hockey games.

These positions typically fall into two types, goaltender and position player. Each type will be the basis of a game, with time, player grouping, team and statistical methodology variants. For the goaltender games, a goaltender's statistical measures such as goals allowed, saves, goals against average and save percentage can be used in various weightings to determine a score that can be ranked against others. Other human sporting events may have utility with respect to the game, depending on bettor interest.

These sports include golf, tennis, soccer, vehicle e. The game types, statistics considered, scoring formulae, and the like, will vary depending on the sport. Other human contests or events, such as political elections or beauty pageants, also have utility with respect to the present invention.

For example, consider an American Presidential election. The presidential election process has a primary process and a general election process. Opportunities exist in both processes for wagering games based on the statistics of the participants. Typical statistics for a candidate include popular votes and vote percentage.

These statistics can be weighted in various fashions to create games. In addition, the candidates can be grouped to create additional games. For example, assume that in a state primary there are twenty-four total candidates, representing six political parties. In addition to the basic game, where each candidate's statistics are ranked against each other, candidates can be grouped, as well as parties, to create additional games.

In this case, a bettor may place wagers on an individual candidate, a party, or groups of parties. With the wide range of sports and events that occur worldwide, a large number of games will be available throughout the year to provide bettor enjoyment and potential to apply the bettor's knowledge and skill. According to the present invention, sports wagering is based on a pari-mutuel wagering system, which, by definition, is a system where all bettors are competing for a common pool of funds.

Bettors compete against one another rather than against the house. The scope of the present invention is meant to be that set forth in the claims that follow and equivalents thereof, and is not limited to any of the specific embodiments described above. Year of fee payment : 4. Year of fee payment : 8. Year of fee payment : This invention relates to sports and event wagering, particularly to a new sport and event wagering game and system. This game and supporting system allows pari-mutuel wagering with respect to new areas other than horse or dog racing, which will expand the sports wagering industry to encompass new areas of interest and enjoyment to bettors.

Specifically, pari-mutuel wagering is enabled with respect to the performance statistics of individual sport or event participants, combinations of sport participants, combinations of event participants, and sport teams. This wagering game is supported by an electronic system, which allows interaction with the game via various communications methods, remotely or in-person, which can allow or restrict wagering activity based upon bettor location.

There is a continuing need for a sports wagering game that has the following attributes: High odds payout potential for every game, regardless of event type, game type, sport or length of game Allows a single correct choice to be a sufficient condition for payout eligibility, without, in addition, having to beat a house imposed handicap or spread No limitations with respect to choice of wagers or sport participants by the bettor Ability for the bettor to apply knowledge and skill Ability for the bettor to rely on random chance, if desired No requirement for the bettor to have an expert knowledge of a sport in order to be successful Currently choices for wagering on sports are limited by the drawbacks associated with fixed odds wagering.

The present invention enables these and many other benefits to be obtained. Input Elements The input elements include various communication devices used by bettors to interact with wagering system , such as wireless phones 80 e.

Linking Elements In the preferred embodiment of the present invention, system includes several linking elements including wireless network 70 , gateway 50 , and portal Processing Elements The wagering system host 10 is the core processing element in the wagering game system, handling wagering gaming and bettor accounting functions.

Interfacing with Wagering System In operation, a bettor can interact with the wagering system by interfacing either directly or indirectly with the wagering system host Typical Wagers that can be placed through System In the preferred embodiment, system is adapted to allow bettors to wager on human sporting events.

For a particular wagering game, a bettor can make the following wagers with regard to two or more participants' performance statistics with respect to the rest of the betting field for that game: Finish Position Name of Wager Reference Name First and Second Place Exacta First, Second and Third Place Trifecta First, Second, Third and Fourth Place Perfecta Last and Next to Last Place Closing Note that the position wagers shown here are not the only wagers of this type possible.

Wagers Eligible for Payout In general, to be eligible for payout, the bettor's wager must be correct. Example Wagers Eligible for Payout: Type of Wager Wager Eligible for Payout if Win Selected player finishes first Place Selected player finishes first or second Show Selected player finishes first, second or third Clear Selected player finishes first, second, third or fourth Lag Selected player finishes next to last or last End Selected player finishes last Exacta Selected players finish first and second in order Trifecta Selected players finish first, second and third in order Perfecta Selected players finish first, second, third and fourth in order Closing Selected players finish last and next to last in order The types of wagers eligibility for payout can be expanded or reduced, depending on the field size and bettor interest.

Additional Host Functionality Host 10 may further include some additional capabilities that are described below. Sample Payout Calculation Methodologies Although not inclusive, the host 10 may calculate payouts based upon various calculation methodologies specific to a particular finish position. Second Place Place A. The payoff amount per dollar wagered on the winning entrant, which will include the gross dollar wagered upon the winning entrant to place, will be determined by: dividing the amount wagered upon the winner to place into the sum of: the amount wagered upon the winner to place, plus one-half of the difference between the place betting pool and the combined sum wagered on the winning and placing entrants to place.

Third Place Show A. The payoff amount per dollar wagered on the winning entrant, which will include the gross dollar wagered upon the winning entrant to show, will be determined by: dividing the gross amount wagered upon such winning entrant to show into the sum of: the gross amount wagered on the winning entrant to show, plus one-third of the difference between the show betting pool and the combined sums wagered on the entrants which placed first, second, and third to show.

The payoff amount per dollar wagered on the second place entrant, which will include the gross dollar wagered upon the second place entrant to show, will be determined by: dividing the gross amount wagered upon such entrant to show into the sum of: the gross amount wagered on the second place entrant to show, plus one-third of the difference between the show betting pool and the combined sums wagered on the entrants which placed first, second and third to show.

The payoff amount per dollar wagered, which will include the gross dollar wagered upon the third place entrant to show, will be determined by: dividing the gross amount wagered upon such entrant to show into the sum of: the gross amount wagered on the third place entrant to show, plus one-third of the difference between the show betting pool and the combined sums wagered on the entrants which placed first, second and third to show.

Interacting with the Wagering System Bettors may interact with system in order to perform the following tasks: 1. Establishing, withdrawing and replenishing accounts 2. Selecting particular sport or event wagering games 3. Examining performance statistics 4. Examining odds 5. Placing wagers 6. Collecting winning wagers and account funds Depending upon the input element chosen by the bettor, some tasks may be performed in different manners. Selected Task Lists by Interface Method For illustrative purposes, selected tasks that may be performed by a bettor in the various interface methods are listed below.

In Person If the bettor wishes to place wagers on a cash basis in person in a casino sportsbook, no account needs to be established. Establishing a Wagering Account The following steps may be performed in order for a bettor to establish a wagering account in person through a wagering system operator: a. Bettor provides personal identification information b.

Wagering system operator sets up bettor's account c. Wagering system operator provides account information to bettor d. Bettor communicates amount of initial deposit e. Bettor provides initial deposit f. Wagering system operator provides deposit confirmation to bettor Placing Wagers The following steps may be performed when a bettor places wagers in person through a wagering system operator: a.

Bettor communicates wager to wagering system operator b. Bettor communicates account information to wagering system operator c. Wagering system operator inputs account and wager information into wagering system d. Bettor provides account information to wagering system operator b.

Bettor requests amount of funds to disburse c. Wagering system operator confirms that sufficient funds are available d. Wagering system deducts funds from bettor's account e. Wagering system operator pays requested funds to bettor 2.

In one method, patrons select runners, and betting options are presented. In another method, one wager is placed and other wagers are presented, wherein additional wagers may include a runner of the first wager. Another method allows patrons to wager on a runner, wherein an area representing the runner is marked.

In another method, a portion of a wager is selected and a portion of the wager is suggested by the betting interface. In another method, patrons may construct wager s for races, or specify criteria for those wagers.

In another method, runners are displayed in a table and patrons may select or deselect runner combinations by selecting cells of the table. Methods allowing an organization to set rules for display of a gaming activity, and where players make subscription and programmed bets are described. In another embodiment, patrons select a graphic area for placement of runners in a position of a wager.

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HOW NFL SPORTS BETTING WORKS

For instance, the interface screen may be configured to display races with large runner fields, i. This could be accomplished by including the number of runners with a large runner field, i. Furthermore, this exemplary embodiment includes displaying carryover amounts on pool pick 4, pick 6, etc.

This information attracts bettors and increases wagering. In one exemplary embodiment, a method of conducting a pari-mutuel gaming activity is disclosed. The method includes displaying a list of runners in a race and providing patrons an opportunity to select at least one runner from the list of runners. In response to the patron selections, at least one pool of wager options that corresponds to the selected runners is displayed. Patrons are also provided with an opportunity to select at least one wager from the displayed pool of wager options.

In another exemplary embodiment, a system for conducting a pari-mutuel gaming activity is described. The system includes a display element for displaying information associated with the pari-mutuel gaming activity. The system also includes an input device for interacting with the at least one or more patrons and a computer configured with software.

The software is operatively configured to enable the computer to conduct the pari-mutuel gaming activity, wherein patrons are provided with an opportunity to select with an input device at least one runner from a list of runners in a race displayed on the display element. At least one pool of wager options corresponding to the patron selections is displayed in response to the patron runner selections, and patrons are provided with an opportunity to select with an input device at least one wager from the displayed pool of wager options.

In a further exemplary embodiment, a method of conducting a pari-mutuel gaming activity is disclosed. The method comprises providing one or more patrons an opportunity to place at least one first wager on a race, and in response to the wager s placed, an opportunity to place at least one second wager.

The second wager may include at least one runner of the first wager, or may present another, different and unrelated wagering opportunity. In an additional exemplary embodiment, a pari-mutuel gaming system configured for play of a pari-mutuel gaming activity is described.

The gaming system includes a display element for displaying information associated with the pari-mutuel gaming activity and an input device for interacting with at least one patron. A computer of the gaming system is operatively configured with software. The software enables the computer to direct the gaming system to conduct the gaming activity wherein at least one patron is provided with an opportunity to place at least one first wager on a race displayed on the display element.

In response to the first wager placed, patrons are subsequently presented with a second opportunity to place at least one second wager displayed on the display element. The second wager may include at least one runner of the first wager or some other wagering proposition. A further exemplary embodiment discloses a method of conducting a pari-mutuel gaming activity wherein a list of at least one runner in a race is displayed. The patron is provided with an opportunity to place at least one wager on the at least one runner, and responsive to the wager s placed, an area of a display element of a betting terminal or other interface representing the at least one runner is marked.

Another pari-mutuel gaming system operatively configured to conduct a pari-mutuel gaming activity is described in yet another exemplary embodiment. The gaming system comprises a display element that displays information associated with the pari-mutuel gaming activity and an input device for interacting with at least one patron. A computer of the gaming system is operatively configured with software that instructs the pari-mutuel gaming system to display a list of at least one runner in a race on the display element.

Using an input device, one or more patrons are provided with an opportunity to place at least one wager on the at least one runner displayed on the display element, and an area representing the at least one runner is marked on the display element in response to the placed wager. A further exemplary embodiment discloses an additional method of conducting a pari-mutuel gaming activity.

The method includes selecting a portion of a wager on a race, wherein the selected portion of the wager is displayed to the patron. The patron is provided with an opportunity to place the wager by making a single selection, such as a Quick Pick. In an additional exemplary embodiment, a pari-mutuel gaming system for conducting a pari-mutuel gaming activity is disclosed.

The system includes an input device for interacting with at least one patron and a display element for displaying information associated with the pari-mutuel gaming activity. The system further includes a computer operatively configured with software that enables the computer to conduct the pari-mutuel gaming activity. In the pari-mutuel gaming activity, at least one portion of at least one wager on a race is selected by the software, and the selected portion of the wager is displayed on an area of the display element.

One or more patrons are provided with an opportunity to place the at least one wager with the input device. In yet a further exemplary embodiment, a method of conducting a pari-mutuel gaming activity including displaying at least one runner in a race in a table is disclosed. The table includes at least one column comprising the at least one runner and at least one row comprising the at least one runner. The at least one column and the at least one row intersect at least one cell.

At least one patron is provided with an opportunity to place at least one wager on the race by selecting the at least one cell. In an additional exemplary embodiment, a system for conducting a pari-mutuel gaming activity is described. The system includes a display element for displaying information associated with a pari-mutuel gaming activity and an input device for interacting with at least one patron. A computer is operatively configured with software operatively configured to enable the computer to conduct the pari-mutuel gaming activity.

In the pari-mutuel gaming activity, a table comprising at least one runner is displayed on the display element, wherein the table includes at least one column having the at least one runner and at least one column having the at least one runner. The at least one column and the at least one row intersect at least one cell, wherein the at least one patron is provided with an opportunity to place at least one wager by selecting the at least one cell with the input device.

A method of presenting a pari-mutuel gaming activity is encompassed by another exemplary embodiment. The method includes providing a menu having at least one variable element, wherein the at least one variable element corresponds to at least one area displayed on a display element.

An organization conducting the pari-mutuel gaining activity is provided with an opportunity to modify the at least one variable element. In accordance with modifications made to the at least one variable element, the at least one area displayed on the display element is changed, wherein the change affects the relative prominence of betting proposition s , tracks, races, pools, or wager amount s such that wagering in channeled to desired betting.

In another embodiment, the organization may add their graphic to the betting interface, wherein the graphic includes a selectable area that may allow patrons to automatically select a track and race for a wager. Options may also be presented in conjunction with the graphic, wherein the options enable patrons to finish a wager.

This embodiment may be useful for advertising Pick 6 carryovers and enable the track to channel betting. In yet another additional exemplary embodiment, a system for presenting a pari-mutuel gaming activity is described. The system comprises a display element for displaying information associated with the pari-mutuel gaming activity, an input device for interacting with at least one patron, a computer operatively configured with software and a display for allowing an organization to view options for presenting the pari-mutuel gaming activity.

The software is operatively configured to enable the computer to present a menu on the display, wherein the menu includes at least one variable element corresponding to at least one area displayed on the wager terminal. The organization is provided with an opportunity to modify the at least one variable element and in accordance with modifications made by the organization, the at least one area displayed on the display element is changed.

Another exemplary embodiment discloses a method of conducting a pari-mutuel gaming activity. The method includes providing at least one patron an opportunity to designate at least one condition for the placement of at least one wager on at least one race. In response to the at least one condition occurring, the at least one wager is placed on the at least one race.

In an additional exemplary embodiment, a system for conducting a pari-mutuel gaming activity is presented. The system includes a display element for displaying play of the pari-mutuel gaming activity and an input device for interacting with at least one patron.

The system also includes a computer operatively configured with software, wherein the software is configured to enable the computer to conduct the pari-mutuel gaming activity. In the pari-mutuel gaming activity, at least one patron is provided with an opportunity to designate at least one condition for the placement of at least one wager and in response to the at least one condition occurring, the at least one wager is placed on the at least one race.

In a further exemplary embodiment, another method and another system for conducting a pari-mutuel gaming activity are presented. The method includes providing patrons an opportunity to select an area on a display element and, responsive to patrons selecting the area, the patrons are allowed to place more than one multi-position or multi-leg wager.

The placement of the more than one multi-position or multi-leg wager may be effectuated without reselecting a pool. Generally, the present invention includes new and enhanced methods of providing and conducting pari-mutuel gaming activities, and pari-mutuel gaming systems and gaming terminals and other electronic interfaces configured for play of the pari-mutuel gaming activities.

While the present invention is described in terms of certain exemplary embodiments, the specific details of these exemplary embodiments are set forth in order to provide a thorough understanding of the present invention. It will be apparent, however, that the present invention may be practiced in various combinations and modifications of the exemplary embodiments presented herein. Thus, the invention involves prominently displaying at least one or both of these two factors on the interface screen or display element.

The number of runners in a given race is indicated on the interface screen, wherein the information depicting the number of runners is presented on or near the graphic or indicia that the patron uses to select a particular race for wagering.

Furthermore, the invention includes displaying carryover amounts on pool pick 4, pick 6, etc. The exemplary embodiments described herein may be implemented on pari-mutuel gaming systems including online wagering systems and betting, or wagering terminals such terminals including any suitable electronic interface located at pari-mutuel gaming establishments, including, but not limited to, thoroughbred horse tracks, harnessed horse tracks, car tracks, greyhound racetracks, jai alai frontons and OTB facilities.

The pari-mutuel gaming systems process wagers, calculate and display odds, probables the estimated payoff odds at post time and payoff information, and the wagering terminals perform the functions of selling and cashing betting tickets, displaying odds and probables as well as managing accounts set up by players. As described herein, reference will be made to runners participating in a race. As known in pari-mutuel wagering, wagers are also made on games of jai alai and on other sporting events.

In jai alai, the participants or team score points, and the first participant to score a specified number of points wins. The pari-mutuel gaming activities described herein may also be used for wagers placed on the prices of commodities, wagers made on the stock market indices, stocks, funds, etc. The pari-mutuel gaming activities described herein may be implemented by configuring software and hardware of the pari-mutuel gaming systems to display, present and offer the pari-mutuel gaming activities to patrons of the pari-mutuel gaming establishments.

The gaming activities are presented or displayed to the patrons, who will also be referred to herein as players, with wagering terminals that include self-service terminals located onsite i. The gaming activities may be presented on any electronic device that is configured to visually display or otherwise convey information associated with the pari-mutuel gaming activity, accept input from a patron, and communicate with a pari-mutuel gaming system, such as with the Internet, phone lines, or with radio waves.

The electronic devices include, without limitation, personal digital assistants PDAs , remote terminals and cell phones. As known in the art, terminals may include a display element for displaying information related to the pari-mutuel gaming activity to the player at the self-service terminal or the teller at the teller-operated terminal. The display element may comprise any type of device for displaying electronic data including for example a computer monitor, a cathode ray tube CRT monitor, a liquid crystal display LCD monitor, a light-emitting diode LED screen, a television monitor, a touch-sensitive screen, a plasma monitor, a projection monitor, a heads-up display, or a holographic display.

The terminals also include an input device that allows the player or the teller to input wagers made by the players. The input device may be a keypad or keyboard having keys or buttons, a touch screen, an overlying touch screen, a light pen, a mouse, a touchpad, a trackball, a voice recognition device or any other known input device associated with electronic devices.

The exemplary embodiments described herein may also be implemented on electronic interfaces in other media including the Internet. In one exemplary embodiment, a pari-mutuel gaming activity referred to herein as positional betting allows patrons to simultaneously select runners for focus i. Referring to FIG. The screen 10 displays a list of runners of an upcoming race and different betting combinations including the runners to a patron, wherein the patron selects the runner using radio buttons 12 , or another input device.

The betting combination options are presented to the patron on the right half of the screen The right half of the screen 10 includes tabs 14 for each of the major betting pools including for example and without limitation, Win, Place and Show WPS , Exacta, Trifecta, Superfecta, and Pick 6. The various wager amounts are also presented on activatable buttons To view a variety of Exacta wagers for the selected runners, the patron selects the Exacta tab of the tabs 14 , or selects a different tab to view options for a different pool.

The arrangement of the various indicia including radio buttons 12 , tabs 14 , and activatable buttons 16 on the screen 10 also allows for the presentation of odds or other tote information that is relevant for the chosen pool. The method may be presented to a patron using one of the screens described herein with reference to runner-focused betting. The method includes providing a patron with an opportunity to select a track at box 19 and an opportunity to select a race at box The patron is provided with an opportunity to select at least one runner for focus in the race at box In another embodiment, the patron may be provided with an opportunity to select positions of the runners simultaneously with selecting the runners at box Responsive to the runners selected by the patron, at least one wager option is presented to the patron on one of the screens.

The patron may also be provided with an opportunity to adjust an amount of the wager at box 22 , and may accept one of the displayed wager options, or a bet, at box In another embodiment, the patron may accept an add-a-bet option at box 24 , which will be described in more detail herein. Responsive to the patron accepting or placing a bet at box 23 or an added bet at box 24 , the patron may be provided with another opportunity to place another wager at box If the patron decides not to accept another wager, the betting ends at box If the patron accepts the opportunity to place another wager at box 27 , the player may be prompted with an opportunity to wager on the same runners as previously selected or select new runners for focus at box The player may continue adding bets or selecting different runners for focus using one of the various screens.

A player selects radio buttons 12 using an input device to select runner and position combinations of an upcoming race. The right half of the screen 30 simultaneously displays betting options for all pools 32 as the player selects runners using the radio buttons Box wagers are included in the pools 32 in addition to the selections made by the player. The various betting options that are displayed on the screen 30 may be determined by the betting facility or the preference settings of the patron.

The display and changing of numerous betting options for patron selected runners is believed to increase the patrons' likelihood of wagering and the frequency thereof. Another exemplary embodiment of a screen generally indicated at 50 depicting play of a positional betting gaming activity is shown in FIG. On the screen 50 , the patron enters runners in each of the 1 st , 2 nd , 3 rd and 4 th positions at Multiple wager options are simultaneously presented to the player with total wager costs presented to the player on buttons 54 at the bottom right hand area of the screen To place one of the illustrated wagers, the bettor selects the button 54 using an input device corresponding to the wager that the patron desires to select including, but not limited to, Win, Exacta, Trifecta and Superfecta.

It will be apparent that FIGS. For instance, the graphical representation of screens used to implement the positional betting activity may be varied by the needs and motivations of the patron group at the pari-mutuel gaming establishment, the venue in which the wagers are to be placed, and the betting terminal hardware and software capabilities of the pari-mutuel gaming establishment.

In another exemplary embodiment of the present invention, a pari-mutuel gaming activity referred to as priority betting is described. In priority betting, a patron selects a number of runners, such as four, for focus. A screen of a gaming terminal presents logical betting options for the runners selected by the patron.

As illustrated, odds 72 and probables 74 data are shown on selectable buttons, and a total cost 76 of the wagers is shown at the bottom of the screen 70 once the patron selects one of the possible wagers. In another exemplary embodiment, the bet costs may also be displayed on the buttons. Shaded squares 78 indicate buttons that have been selected by the patron in the exemplary embodiment. The various squares selected by the patron may be visually highlighted in various colors or can be marked with other distinguishing characteristics such that both beginner and experienced patrons are more easily able to readily distinguish selected squares from nonselected squares and the data that corresponds to the various squares.

By allowing patrons to view and more easily assimilate the various betting options with shaded squares 78 , they are able to make better-informed, conscious tradeoffs between the risks and rewards of possible wagers. Although not illustrated, the screen 70 may be preceded by another screen asking the patron to select a number of runners, such as four, in an order of preference for wagering similar to the screen 10 of FIG. In this manner, patrons are encouraged to select multiple runners, which increases the likelihood that a multi-runner wager such as an exotic wager including, without limitation, Exactas and Trifectas is selected by the patron.

Priority betting is simpler than positional betting in that runners are merely ordered and betting options are presented in a manner consistent with the ordering. Since the simplicity of priority betting provides the patron with less distraction in terms of an ability to customize bets by adding and removing runners from certain positions as is done with positional betting, priority betting may be favored by novice players and less so by more sophisticated players. In the bet upsell, patrons may be automatically presented with additional logical bets to augment previous bets as recorded in the wagering system or presented with another wagering proposition.

A review of patron ticket purchasing behaviors has revealed that many patrons bet on their favored runner across multiple pools. Thus, the bet upsell allows patrons to more readily select these logical bets. The bet upsell can be implemented on existing gaming terminals without having to substantially change current betting processes or interfaces. The bet upsell is illustrated generally on a screen 90 in FIG. In another exemplary embodiment, if the patron had first placed the Exacta wager on 1, 3, the pari-mutuel wagering system could present the patron with an Add-A-Bet option for a Trifecta wager by providing the patron with an opportunity to select a third runner according to one of the following methods: lowest odds runner not covered, a runner receiving a lot of late money, a speed rating, a manual selection by the patron, or any other known method of adding a runner not selected in a previous wager to fill in the third position of the Trifecta wager.

In another embodiment, another wagering proposition not related to the current race may be presented to the patron. The bet upsell increases the likelihood of impulse wagering by the patron and makes the betting process faster. The screen 90 may also be configured to show various tote data, such as showing the probable price on the Exacta 1, 3 wager, in order to provide the patron with significant risk or reward information.

The patron is provided with an opportunity to select a track at box 94 and an opportunity to select a race at box The patron may also select an amount of a wager at box The patron is also provided with an opportunity to select a pool at box 97 and an opportunity to select a modifier at box 98 and, in another exemplary embodiment, the patron may select the pool and the modifier simultaneously as indicated with an ellipse around boxes 97 and A patron is further provided with an opportunity to select runners of the race at box 99 and may accept a bet at box The patron may be provided with an opportunity to accept an Add-A-Bet option at box or the patron may be provided with another opportunity to place another wager on the race at box If the patron decides not to place another wager, the betting ends at box Alternatively, if the patron decides to place another wager on the same race as the previous wager as indicated at box , the patron is presented with the opportunity to select an amount of the another wager at box In another embodiment, the patron is presented with the opportunity to Add-A-Bet or another wagering proposition that does not relate to the current race.

The patron may continue to place additional wagers as illustrated in the flowchart 93 up until a predetermined period of time before post of the race wagered on. Contrary to practices in most retail environments, racing and pari-mutuel wagers are not organized according to price points.

The runner-focused betting embodiments described herein enables the pari-mutuel betting facility to proactively present higher cost wagers by encouraging patrons to select multiple runners and by presenting additional betting options for boxed wagers, wheeled wagers and pools that may not have occurred to the patron.

The presentation of multiple bet combinations and the ease with which the multiple bet combinations can be placed provides a service to the patrons and encourages impulse bets, thus increasing the wager handle for the pari-mutuel betting facility.

The runner-focused betting embodiments are also consistent with the mental process that a large percentage of players employ. Generally, players determine the likelihood of each runner finishing the race in a given position, review odds and probable payout information for those runners, and decide on ways to bet on the runners using multiple pari-mutuel pools. The runner-focused betting embodiments described herein help the player by displaying logical wager options that may not have occurred to him or her.

The runner-focused betting embodiments also allow patrons to cover various runner or pool combinations with greater speed and accuracy versus entering each wager individually. The reduced time required to review tote data, evaluate betting combination options, and place wagers will make the pari-mutuel gaming experience more enjoyable for patrons. From the standpoint of the track, faster bet entry shortens the lines of patrons waiting to place wagers and lessens the need for additional ticket selling terminals and, thus, decreases the track's total cost of accepting wagers.

Although the embodiments of FIGS. Further, the number of betting options across the pools may be varied depending on the number of runners selected and the number of possible wagers. By allowing the patron to focus on a limited subset of runners, such as four, the patrons are able to understand and more efficiently review the various bet combinations and consciously make risk or reward decisions for each bet combination.

As further illustrated in FIGS. In existing betting interfaces, the patrons must structure each bet individually, review the price of the bet and make a decision on whether to purchase the bet, wherein the decisions occur on a pool-by-pool basis. Further, it can be difficult for patrons who cover a large number of bet combinations, such as bets including multiple runners in various positions of a Trifecta or Exacta wager, to end up with the intended combination coverage when the patron has to select and reselect runners across multiple pools.

Since the runner selections made in the embodiments of FIGS. In a further embodiment of the runner-focused betting activities of FIGS. Since the pari-mutuel gaming activities of FIGS. Allowing smaller bets follows the trend seen in casinos where nickel slots have become prevalent, yet the amount of churn i.

In this manner, the amount of wager handle may be kept constant by using the embodiments of FIGS. A pari-mutuel gaming activity using previously indicated runners is disclosed in another exemplary embodiment. In this embodiment, the gaming terminal, or electronic betting interface of the pari-mutuel gaming system, is configured to aid a patron in placing wagers on runners previously selected and wagered on by the patron.

For instance, if a player purchased a winning wager on a specific runner, such as a 5 horse, and then selects an Exacta wager, the betting interface will indicate that the 5 horse was previously selected, thus, reminding the patron that the 5 horse is a favored runner of the patron. If the betting interface is organized in a format where runners are selected simultaneously with the positions of the runners, intelligence may also be applied to indicate the runners in a logical position based on previous wagers.

For example, runners selected for a straight Win, Place or Show pools might be indicated as logical selections in all three positions of a Trifecta wager, wherein runners selected for the second and third positions in the Trifecta would be indicated in the Place and Show positions, respectively, of the Win, Place, Show pool area of the betting interface. The indicated runners embodiment offers experienced players and novice players a convenience by helping to structure and enter wagers for previously selected runners from multiple pools.

By indicating runners, the amount of time required to place wagers from multiple pools is decreased and, thus, the wagering handle may be increased. The indication of favored runners may be accomplished in a variety of ways. A flag is placed on buttons of previously selected runners and a button is illustrated as having different shading than nonselected buttons.

In other embodiments, the buttons of the previously selected runners may be selected by highlighting with color, changing the format of the buttons, marking with an indicia other than the flag , or combinations of any thereof. The intelligent quick pick allows a patron, or player, to place a nonrandom wager, in whole or in part, wherein any or all elements of the nonrandom wager, i.

Instead, a portion of the wager, i. In the exemplary embodiment, the patron may or may not know the details of the displayed portion of the intelligent quick pick wager when the wager is selected. For instance, if the patron does not know the runner of the intelligent quick pick wager, the patron may know the rationale or basis for the selection of the runner by a title of the intelligent quick pick wager, an explanation of the rationale of the intelligent quick pick wager, or by associating the rationale of the intelligent quick pick wager with a particular type of handicapping personality.

While known random quick picks are easy to select, they do not provide the patron with any control over runner selection, and the fact that true random quick pick selection ignores traditional handicapping methods deters some patrons from playing the random quick picks. However, the intelligent quick picks described herein enable the patron to quickly place a wager and retain some control or knowledge of the rationale for the basis of the intelligent quick pick selection.

Further, the patron's knowledge of the rationale behind intelligent quick pick wagers will foster a sense of confidence and control in making such wagers and will increase satisfaction and pride when the patrons win. Intelligent quick pick wagers also create opportunity for placing wagers on future wagers according to specified criteria.

In this way, the ease with which a patron can wager either onsite or offsite is greatly increased. Those in the pari-mutuel gaming industry believe that the attraction and recruitment of new patrons to pari-mutuel gaming is difficult due to the complexity of the wagering process.

For instance, the sale of Daily Racing Forms including pages of data on runners' past performances combined with the complexity of the wagering process may deter or overwhelm new patrons. A further deterrent to continued wagering by new players occurs when novice patrons realize that they are betting against experienced players at a perceived disadvantage. The intelligent quick picks described herein help lower this perceived barrier to new patrons since the intelligent quick picks help educate the new patrons on the various aspects of selecting runners and wagering options in the pari-mutuel gaming activity.

For instance, aspects or factors that can be used to select runners for the intelligent quick picks include, but are not limited to, speed, class, form, jockey, pace and various combinations thereof. Intelligent quick picks may be designed to include these factors, which in turn can be communicated to the patrons, thus helping educate new patrons on the sport and the possible betting strategies of pari-mutuel wagering.

The intelligent quick picks may be implemented and executed in a number of ways and located on various areas of a betting interface or wagering terminal. One exemplary embodiment of a screen is shown generally at offering a patron with an opportunity to place a wager on a complete intelligent pick wager in FIG. The screen of FIG. In the illustrated intelligent quick pick wager of FIG.

In another exemplary embodiment of an intelligent quick pick, handicapping personalities are used to communicate the rationale for the intelligent quick pick to the patron. The screen offers three different quick picks at bracket In another exemplary embodiment, the number and name of the runner may be withheld from being displayed until the wager is placed to make the bet easier or to prevent patrons from discovering desirable picks without paying for the service.

The algorithm used to determine the intelligent quick pick wager may be based on past performance data, tote data or an individual's selections. In yet another exemplary embodiment, the patrons may be provided with an opportunity to select or construct their own algorithms for a wager, using one or more parameters as described herein. The intelligent quick pick wager may be based on, for example, at least one of past performance data, tote data, a professional handicapper, or any combination thereof.

The three types of intelligent quick pick wagers may also be combined into a single algorithm or the three types of intelligent quick pick wagers may be offered individually. It will be apparent to those of ordinary skill in the art that the number of methodologies or algorithms that may be used to create the intelligent quick picks is almost limitless.

In further exemplary embodiments, the pari-mutuel gaming system may be configured to display quick picks of betting pools of more exotic wagers including, without limitation, Trifecta, Exacta and Superfecta wagers, wherein a rationale for selecting the wager is presented to the patron. For instance, an intelligent quick pick offering a Trifecta wager on the runners with the best speed figures may be offered to the patrons. Further, an intelligent quick pick that combines a high price exotic wager with a Show bet may be offered to increase the frequency of wins for the patron and increase churn.

In this manner, novice patrons may be enabled to place the exotic wagers that they otherwise may not understand. In yet further exemplary embodiments, intelligent quick picks may be offered that include an amount of a base wager. In this manner, the requirement for the patron to first select the wager amount is removed. The patrons are able to see the total cost of the wager, and will understand and feel more comfortable exploring various wager types as the patron becomes educated as to the total cost of the wager.

In exemplary embodiments of the intelligent quick offered at an OTB parlor where races continually go off in rapid succession, a quick pick wager that offers an Exacta Box wager on large field races may be offered. For instance, by selecting a single button, the pari-mutuel gaming system would automatically place an Exacta Box wager on the horses ridden by the three best jockeys in the next race that includes ten or more runners for the patron.

The determination of the identities of the three best jockeys may be performed by an algorithm combined with data stored in or accessed by the pari-mutuel gaming system, wherein the three best jockeys are determined by, for example, which jockeys have the highest frequency of riding a runner that finishes in the money. As previously discussed herein, there may also be an opportunity to allow patrons to create their own algorithms, wherein the algorithms are executed by software that evaluates tote and other data of the pari-mutuel gaming system.

In another exemplary embodiment, the pari-mutuel gaming establishment may charge a fee to patrons to offer the intelligent quick picks. Since the intelligent quick picks add value in terms of control and expected profit for the patron, the pari-mutuel gaming establishment may want to gain additional revenue in conjunction with the service, or offer the service for free or at a reduced cost to favored patrons, such as members of a club.

For instance, as illustrated on screen of FIG. In this manner, the intelligent quick pick may be used to construct a portion of the wager while the patron constructs the remaining portion of the wager by making a selection. For instance, a patron that places an Exacta bet on the 1 and 3 horses might be presented with an additional opportunity to place a Trifecta wager. The addition of the 9 horse for the third leg of the Trifecta wager could be based on tote data i.

Although the add-on wagers are not placed as rapidly as the complete picks, many of the same benefits, including the patron making impulse bets, are achieved. In another exemplary embodiment, the partial intelligent quick picks may be programmed for future betting.

For instance, a patron who repeatedly places wagers on runners having the same runner numbers may set up, or program, a subscription to make future bets on selected races to place three runner Exacta Box wagers, wherein the numbers patron determines that a 1 and 5 horse are always selected and a post time favorite is included into a Trifecta wager. In the exemplary embodiment, the post time favorite selection is based on a quick pick algorithm—the runner with the lowest pari-mutuel odds in the win pool at post time.

The exemplary embodiments of the quick picks described herein may include set or inferred preferences. The intelligent quick picks may be offered in order to anticipate a patron's betting patterns where the pari-mutuel gaming system is operatively configured to present wagers that are more likely to appeal to the patron. The screen is presented to a patron at a self-service betting terminal when the patron approaches the terminal or to a teller at a full-service betting terminal.

A button located in an upper right hand corner of the screen allows the patron or the teller to place a wager by making a single selection. The single selection selects the track, race, amount of the wager, pool and runner s all in one action such that no other action is needed. The one action quick bet may be based on random, partially random or intelligent quick picks as previously described herein. The one action quick bet is faster and easier to place than existing wagering methods and saves terminal time and costs for the pari-mutuel gaming establishment.

Further, the one action quick bet enables novice patrons to more easily place a wager, increases impulse betting, and increases overall wager handle at the pari-mutuel gaming establishment. In this exemplary embodiment, a patron is allowed to select runners for at least two legs or positions simultaneously with one selection.

A screen is illustrated generally at for providing a player with an opportunity to place a wager in this manner in FIG. The screen presents the player with a table that includes the runners of one leg or position in columns and the runners of another leg or position in rows The player can select a runner combination by selecting a cell where one of the columns intersects with one of the rows The player may also select entire rows or entire columns by selecting at least one of a row or column header, thus creating wheel wagers.

The table may be configured to accept wagers for single race pools such as Exactas, Quinellas, Trifectas, Superfectas, Hexafectas, Pentafectas, and the like, or for multiple race pools such as Daily Doubles, Pick 3's, Pick 4's, Pick 6's, etc.

In will be apparent that the player may select an entire column or an entire row by selecting the cell having a header. The player may be provided with an opportunity to make selections for greater than two leg or position pools, such as a Trifecta, in a number of different methods. In another method, one wager is placed and other wagers are presented, wherein additional wagers may include a runner of the first wager.

Another method allows patrons to wager on a runner, wherein an area representing the runner is marked. In another method, a portion of a wager is selected and a portion of the wager is suggested by the betting interface. In another method, patrons may construct wager s for races, or specify criteria for those wagers. In another method, runners are displayed in a table and patrons may select or deselect runner combinations by selecting cells of the table.

Methods allowing an organization to set rules for display of a gaming activity, and where players make subscription and programmed bets are described. In another embodiment, patrons select a graphic area for placement of runners in a position of a wager. In another method, a patron has an opportunity to copy a runner of one position to another position of a wager.

Para mutual betting interface betting closed todays matches results

NYS Gaming Commission Meeting 5/27/14

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